free · self-check
what to look for.
pixels aren't everything. the free check measures size, tones and colour. these are the things it can't see, and the ones i look for first. open one, look at your image at 100 %, and try the fix.
sharpness
sharpening halosstart herea bright rim around hard edges, usually from too much sharpening. it depends
| look for | a light rim next to a dark edge, often with a dark rim beside it. look around branches against sky, rooflines, hair and lettering. |
|---|---|
| in print | enlargement can turn a barely visible outline into a hard, distracting border. a sharp-looking edge is not the same as real detail. |
| try this | compare with the original at 100%. if you still have the edit, reduce sharpening amount or radius. avoid sharpening again after every resize. test a crop at the scale of the final print. |
too few pixelsstart herethe classic one: not enough of them for the size you want. it depends
| look for | stairs on diagonal edges, blocky curves and details that dissolve when you zoom in. inspect the original, not a thumbnail. |
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| in print | a larger print spreads the same pixels over more paper. soft detail can be acceptable from a distance, but a bigger file alone does not restore the original scene. |
| try this | find the largest original export. run the free check at the size you want. try an upscale, then inspect faces, text and edges for newly invented detail. |
too much microcontrasttextures pushed until they look crunchy and harsh. yes
| look for | crunchy textures, very dark pores, gritty leaves or an almost embossed look. clarity and texture sliders can make ordinary surfaces look harsh. |
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| in print | fine contrast can be useful. too much can exaggerate skin texture and make a calm image feel brittle, especially up close. |
| try this | turn clarity, texture or local contrast down and compare at your intended print size. keep useful detail, not every tiny edge at maximum strength. |
missed focusthe camera focused on the wrong thing, and nothing else can fix that. start over
| look for | something behind or in front of the subject is crisp, while the detail you care about is soft. check eyes in portraits. |
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| in print | print cannot move focus onto the subject. sharpening may add rims without recovering the missing detail. |
| try this | look for another frame with better focus. if this is the one you love, try a smaller print or a test crop before committing. |
camera shake & motion blurstreaks or doubled edges from a moving camera or a moving subject. start over
| look for | directional streaks or doubled edges. camera shake often affects the whole frame; subject movement may leave the background sharp. |
|---|---|
| in print | the blur gets physically larger as you enlarge the picture. deliberate movement can still make a beautiful print. |
| try this | choose a sharper frame if you have one. treat deblurring results cautiously and compare with the source. a smaller print may suit the image better. |
heavy noise reductionnoise reduction that paints over texture instead of cleaning it. it depends
| look for | leaves look painted, hair becomes a solid sheet, and skin has no fine texture. edges may be sharp while everything between them is smeared. |
|---|---|
| in print | enlarging makes the missing texture easier to notice. an upscaler may replace it with plausible texture rather than the real detail. |
| try this | use the original or raw file if available. reduce noise reduction before sharpening. a little natural grain can be preferable to smooth, waxy surfaces. |
jpeg blocks & ringingsquare patches and ripples from saving the same jpeg too often. it depends
| look for | square patches in smooth areas and little ripples around strong edges, especially text. screenshots and repeatedly saved jpegs often reveal these. |
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| in print | enlargement can make compression patterns more visible. sharpening can exaggerate ringing and block boundaries. |
| try this | download the original rather than saving a preview. avoid sending it through apps that shrink photos. keep a lossless working file and make the final jpeg once. |
moiré & repeating patternswavy stripes that appear on fabric, tiles and fine lines. it depends
| look for | wavy stripes or rainbow patterns on fabric, screens, roof tiles or tightly spaced lines. inspect at 100% because a scaled screen preview can create its own moiré. |
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| in print | resizing can reveal or change the pattern. what appears in one preview size is not always in the original. |
| try this | check the source at several zoom levels. use a targeted moiré correction if available, then inspect after the final resize. test a crop if the pattern matters. |
tones & colour
banding & posterisationstart heresmooth skies that break into visible steps. it depends
| look for | steps in a sky, a studio backdrop or a smooth shadow instead of a gradual transition. posterisation also creates flat islands of tone. |
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| in print | large, quiet areas make tone steps easy to spot. paper and lighting change how visible they are, but do not remove them. |
| try this | go back to the least-compressed original. avoid repeated strong edits to a small jpeg. gentle dithering can disguise some steps, but compare carefully and make a test print. |
colour noise in shadowsred, green and blue speckles where the shadows are. yes
| look for | red, green or blue speckles in dark walls, clothing and skies. distinguish this from even monochrome grain. |
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| in print | lifting shadows or enlarging the image can make coloured speckles more obvious. noise may be less intrusive at normal viewing distance. |
| try this | reduce colour noise separately if your editor allows it. avoid removing every bit of luminance texture. inspect the shadows again after any upscale. |
blocked shadowsdark areas that print as one flat patch. it depends
| look for | hair, dark clothing or a night scene becomes one flat dark patch. there is no separation between nearby objects. |
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| in print | paper reflects light rather than glowing like your screen. subtle dark detail on a bright display can be harder to see on paper. |
| try this | check on a sensibly bright display and lift recoverable shadows gently. clipped detail cannot be recovered just by increasing brightness. test the darkest area at final scale. |
blown highlightswhite areas with no detail left in them. it depends
| look for | featureless white areas on faces, clouds, windows or reflective objects. a small specular reflection is not automatically a problem. |
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| in print | clipped highlights stay blank. paper cannot reveal detail that is absent from the file. |
| try this | try highlight recovery from the raw file if you have it. use a different exposure if available. decide whether the bright patch is part of the picture or a distraction. |
colour casts & profilesa tint nobody saw when the picture was taken. yes
| look for | skin too green, snow too blue, or neutrals that look tinted. an intentional warm or cool mood is different from an unwanted cast. |
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| in print | a missing or misinterpreted profile can change colours. screen brightness and ambient light also affect your judgement. |
| try this | check white balance against a neutral part of the scene. ask the lab which colour space it expects. convert to that profile rather than simply assigning it; embed the profile on export. |
ai artefacts
plastic ai skinstart hereai faces that look smooth until you stand close. it depends
| look for | waxy cheeks, identical pores, shiny patches or hair that merges into the skin. also check fabric, fur and wood for repeated synthetic patterns. |
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| in print | a believable small preview can look artificial when a face occupies a large part of the print. |
| try this | compare nearby features, not just the eyes. regenerate or selectively edit the problem area if possible. added texture can change the surface, but does not make invented detail real. |
ai hands, eyes & small detailsstart herehands, eyes and jewellery that fail when you count them. it depends
| look for | count fingers and teeth. check pupils, earring pairs, glasses, joints, toes and jewellery. follow shapes where one object overlaps another. |
|---|---|
| in print | anatomical or object errors can become the first thing someone notices in a large print, even when the resolution is excellent. |
| try this | inspect every important part of the subject. regenerate or selectively edit flawed areas, then recheck the surrounding details. do not assume an upscale corrects anatomy. |
important details near the edgestart herethe thing you care about sitting right against the edge. yes
| look for | a head, hand, signature or horizon close to the edge. compare the whole image with the exact shape of the frame. |
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| in print | a different aspect ratio crops the image. trimming or a mount can hide a little more than the preview suggests. |
| try this | use fit the frame to preview the crop. move the crop away from important details or choose a border. ask the printer about trim and mounting before ordering. |
text that almost makes senselettering that looks right in a thumbnail and wrong up close. yes
| look for | misspelled signs, duplicated letters, fake logos or lettering that changes shape halfway through a word. |
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| in print | large text invites people to read it. a convincing-looking word in a thumbnail can become obviously wrong. |
| try this | read every visible word. replace important lettering with real text in an editor if appropriate, or generate a version without it. check rights before using a brand. |
portrait-mode cutout errorsportrait mode cutting hair and blurring the wrong side of an edge. it depends
| look for | missing hair strands, a blurred ear or glasses frame, and sharp islands of background between fingers. inspect the transition around the person. |
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| in print | the boundary can look like a cutout when enlarged. blur added to the wrong side of an edge may be distracting. |
| try this | if your phone allows it, reduce or disable portrait blur and export again. keep the original photo. manually refine the mask where the subject matters. |
can you fix it? yes: you can do it yourself. it depends: on your file and your tools. start over: the file can't be saved, so pick another frame or generate it again.
stuck?try the free tools, or email me and i'll take a look when i have time. help →